![]() You can change the position of where notifications appear.Severely reduces the spam and performance hit of notifications.Most of its features are only available in English at this stage until it leaves Beta. This system is in Beta and will be continuously worked on to provide more options and customization. Notifications v2 (BETA)A new notification system has been added that you can enable from “Settings”. The Trader sells a “Consumable Enhancer” which allows you to update some consumables in the game.These are listed in the Township post linked at the start. The Trader has 30 unique consumables that you can purchase, each providing some kind of benefits that will assist with your progression outside of Township.The Trader no longer has raw resources available for trading out.The Trader no longer allows you to trade resources into Township.Trader is now available 24/7 as long as you have at least 1 Trading Post constructed.You are able to change a Worship, but it will cost 50M GP, destroys your Worship buildings and reduces all building efficiency to 50%.Details are listed in the Township Rework breakdown linked at the start. The Herald is now available as a Worship selection when you defeat them in Combat (Throne of the Herald DLC).20 new tasks are available to complete relating to the DLC.Only available for those who own the Throne of the Herald DLC.These tasks provide XP, GP and Township Resources for completing.A maximum of 5 Casual Tasks can be stored to complete whenever you like.You can now obtain a Casual Task to complete every 5 hours.Some Worships provide access to rare and unique Seasons.Each Season comes with their own unique Modifiers to the Town.There are now 4 standard Seasons in the game which last for 3 days each - Spring, Summer, Fall, Winter.All building costs and resource generation numbers have completely changed to accommodate for the rework.Buildings contained within Biomes are now predefined and are the same for everyone.The efficiency cannot be reduced below 20%. A building has a 25% chance to degrade by 1% per Town Update. Buildings now have “efficiency” that degrades over time and requires repairs (one button click).You now construct buildings up to a certain quantity until it upgrades. The Building system has been revamped.Spend Potions or Herbs to increase this back to 100%.Health starts at 100%, and goes down by 1% each Town Update.Your population (after Happiness bonus) is then multiplied by (Health)%.Food, coal and clothing usage per tick.Everyone will get refunded the total GP spent purchasing land when loading into the update. These systems have been removed from Township.The Max Skillcape now requires Township Level 99 to purchase and equip.Education increases your resource production rates by (Education)%, and can go over 100%.Happiness now increases your Population by (Happiness)%, and can go over 100%.Population now defines the XP you gain per Town Update. ![]() It is not possible to earn more Legacy Ticks.For every 12 ticks you had, you have been granted 1 Legacy Tick. Legacy Ticks have been converted to the new Town Update length of 1 hour. ![]()
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